#include "stdafx.h"
#include "MyDef.h"
#include "CDevice.h"
#include "CMain.h"
#include "CTexture.h"
#include "CSprite.h"
#include "CMenu.h"

CMenu::CMenu()
{
	m_Tex = new CTexture();
	m_Tex->Load("Menu.png");
	m_Sprite.SetPos((float)MAIN.GetWidth()/2, 200.0f);

}

CMenu::~CMenu()
{
	SAFE_DELETE(m_Tex);
}

void CMenu::Update()
{

}

void CMenu::Draw()
{
	m_Sprite.Draw(m_Tex->GetTexture(), 250.0f, 75.0f);
}